Carlos Navarro

LA-based architectural designer and new media artist working at the intersection of generative AI, procedural design, and game engines. His practice reactivates architectural semiology through digital worldbuilding, producing immersive, interactive experiences that bridge architecture and media art.

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Work
  1. Penjing World
  2. SA(rch)M
  3. Seed / Thrive
  4. Zero-Carbon Futures
  5. MexiFuturism
  6. Weird Ecologies
  7. Uncanny Valley
  8. 3D Neural Synthesis
  9. Hyperreal HK
  10. 3D Handscrolls
  11. Playtime ML Agents
  12. Material Intelligence
  13. ArcoGAN
  14. Computational Thinking
  15. AR Projections

About
Contact
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About
Headshot by Nick Jaicomo.
Carlos Navarro is an LA-based architectural designer and new media artist working at the intersection of generative AI, procedural design, and game engines. His practice reactivates architectural semiology through digital worldbuilding, producing immersive, interactive experiences that bridge architecture and media art.

Navarro holds a Master of Science in Architectural Technologies from Southern California Institute of Architecture (SCI-Arc) and currently works as a Senior Designer at Orange Barrel Media in Los Angeles, where he develops storytelling-driven immersive environments for large-scale urban media installations. Previously, he worked with leading architecture firms, including OFFICEUNTITLED, Steinberg Hart, and Patterns, specializing in computational design and media-integrated architecture. His work has been featured in international architecture publications such as ArchDaily, Frame Magazine, Architect Magazine, and The Architect’s Newspaper.

He is also actively engaged in research and academic exchange, having exhibited work on AI-driven worldbuilding at the Venice Architecture Biennale and presented research at leading computational design conferences, including ACADIA, CAADRIA, DigitalFUTURES, and SHARE Forum. In addition, he has served as an adjunct professor in computational design at Universidad de Los Andes in Colombia and has led workshops and lectures at institutions such as Harvard Graduate School of Design x DesignMorphine, University of California, Los Angeles, Southern California Institute of Architecture, and Woodbury University.

As a media artist, he has collaborated with Nexus Studios in London on immersive storytelling projects, including work for the UFC 306 film at Sphere Las Vegas. His work has also been exhibited internationally at IIDRR Gallery in New York, Gallery 90220 in Los Angeles, K11 Musea Tianjin in China, Highlight Art in Singapore, and Chambre Noir in Paris.



Last Updated 04.12.26
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